

Karma aur holi full movie torrentįor those on the ground, damage was equivalent to a Prime earthquake, but shadow quakes could also disrupt the shadow walk spell and dump unfortunate travelers onto the Shadowfell in the middle of the disturbance at a place very likely unknown and far from their destination. Similar sites were sometimes called shadow-analogues. Landmarks were usually recognizable but altered in some bizarre way: buildings might be constructed in a different style, built with different materials, at a different location, andor in any condition from dilapidated ruins to its normal appearance, for example, or otherwise strange and distorted. Upon entering the Plane of Shadow, the local features were usually quite similar: casting shadow walk in a forest put you in a shadow forest casting it under water dropped you in a similar body of water, etc.īut from that starting point, the landscape diverged rapidly away from the familiar, and on subsequent visits from the same starting point it diverged in different ways, making mapping the Shadowfell a useless endeavor. On the other hand, although it would not illuminate as far, any light source on the plane could be spotted at a distance of up to ten times its normal range of illumination, such was the contrast to the constant gloom, similar to a star in the night sky.Įven a light source that only put out shadowy illumination, like a darkness spell or a lantern burning shadowlight oil, could be seen up to five times its range of illumination. Shar called her new creation the Shadowfell.ĭuring this time, until the Second Sundering, the parallel plane became a place from which necrotic energies and shadow magic stemmed.Ī light source only illuminated half the distance it normally would, flames and fires put out less heat, 11 15 and spells that dealt with light or fire were less predictable and prone to failure, whereas shadow spells were enhanced.

Such was the power of this combination that the souls of the dead began to be drawn to this altered plane and had to pass through it before reaching their final judgment on the Fugue Plane. The Elemental and Energy Planes collapsed into the Elemental Chaos but not before Shar managed to manipulate some of the necrotic energies from the Negative Energy Plane and inject it into the Plane of Shadow. Rapid movement between points of the Prime were still possible by stepping into the Shadowfell and skirting the edge before stepping back into the Prime, but arriving at a particular destination was much less precise than before. The Plane of Shadow was no longer connected to the Ethereal Plane, even though it was coexistent with it. The entry and exit point of a vortex were unpredictable as was their duration, lasting a few days at most. Very little was known about the Demiplane of Shadow other than it was a dim and dismal place.

If any were brave enough to cross the Demiplane of Shadow, it was possible to find the borders of other planes of reality. Wizards could shadow walk directly to the edge of the Shadowfell and travelers could use this plane as a transitive plane to traverse many Prime Material mileskilometers very quickly.Ĭlerics could use the plane shift spell to travel to this plane. The largest of these was called the Demiplane of Shadow, and was made up of both positive and negative energy in equal measure.įor those traveling through the Ethereal Plane, the curtain of vaporous color for the Demiplane of Shadow was the color silver. Unlike the Feywild, it was a bleak, desolate place full of decay and death.ĭemiplanes formed out of the proto-matter that ebbed and flowed about the Ethereal Plane, creating a finite plane with its own Border Ethereal whenever a critical mass was achieved. Phantom Knight Fog Blade Ruling Full Of Decay Other names for this plane included Shadowland, 3 the Demiplane of Shadow, 4 and simply Shadow. Its purpose and characteristics evolved as new cosmologies were formulated. Phantom Knight Fog Blade Ruling Full Of Decay.
